This past weekend, director Jeff Fowler announced that the release of the Sonic film to February 14, 2020, three months after the originally planned release date.
The announcement brought relief to the art and animation communities, who had been anxiously searching for updates since the heavily demanded redesign of the Sonic character was announced. Messages of happiness from the communities rounded about social media, all of them positive towards the push back date. Even some memes were made, joking about how people could now take out their “hot date” to see Sonic on Valentine’s Day, noting that the release date now falls on the holiday.
Aside from the jokes and happiness, some artists and animators have pointed out the fact that Paramount actually listened to people’s demands to push back the release day and prevent their artists from being “crunched” and overworked, relating it to how the gaming industry, which is notorious for “crunching” their workers, now has no excuse to do so.
Both the movie and gaming industries have a long history in overworking their animators, arguing that the “crunch” was necessary in order to release games and films in a timely manner. Their claims for necessary “crunching” have previously been met with dissatisfaction, but begrudging acceptance, particularly as the animators did not have the legal protection to stand their ground. With the announcement of the push back, however, the “necessity” falls under great question.